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SimRacing.Club

Welcome to SimRacing.Club
We are an online racing league, and has years of experience using S397´s rFactor 2. We have several series - VEC which is the official rFactor 2 endurance championship. 6-24 hour races - its all about endurance.
VEC´s feeder series Virtual Le Mans Series and several special events - Plenty of racing. Register today to become a member! Once signed in, you'll just need to introduce yourself and then you can start off in our Academy series

  • This is where you introduce yourself - please click here
    Read the first post please

Need A Skin? I'll Make Yours For Next Season!

I have sent a message with our skin to see if we have the layers correctly located respecting the normative albedo. Please let us know if it is correct.

The skin is unfinished, but it is important to know that we are doing well. On track the car has an excessive brightness.

If someone can help us in these aspects, please let us know and we send you the works for your review before finishing them.
 
Studio 397 made a guide a while back on how to update old skins into new ones using an overlay and a hue/saturation edit to "dull" the colours so they weren't as bright in-game.

The link is here: https://www.studio-397.com/guidelines-for-artists/

Look for a section that says "How to quickly update car skins / colour maps" and it will give you a step by step guide.

With this you can put #000000 white onto your skin in Photoshop, add the overlay, and it will look perfect in-game.
 
How to quickly update car skins / color maps;
Open your file in Photoshop. On top of all layers add these two FX layers:



They will be used to lower the white output and the global color saturation. Here is the skin before using the two FX layers:



and here is the same skin with the FX layers setup:



With these settings being used:



And finally, here is a preview of the skin in-game, before and after the fix:



CREDIT: STUDIO 397
 
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